Thursday, August 21, 2014

2014 Play Log - One Night Stand #1

(This is something I've been kicking around awhile and I recently had a chance to put into practice - one game, one night, no commitments.)

Murdered: Soul Suspect Image Murdered: Soul Suspect - San Marcos in August is like being wrapped in wet towels and locked in a sauna on High. I was out getting what passed for food at my local taco joint when I saw her standing on the sidewalk. She was tall, red shaped. The kid knew I liked movies and she had a million of them. Well, maybe not that many. I punched up two that looked worth the price of admission and was ready to swipe my plastic when the dame hit me with one I'd never seen before - a free game rental. "What the heck?", I shrugged, "Free's my kind of price." As soon as I saw what she had to offer, I felt like I'd brought a water gun to a knife fight. "This all you got, sweetheart?", I said in a whisper that only the CVS clerk at the register inside the store could her. Assassin's, soldiers, and football. I either had them already or wanted them as much as a kick to the family jewels. I was about to give her the "Thanks, but no thanks, doll" line when one caught my eye like an overhead cast fish hook. It was Murdered: Soul Suspect and I felt like my lucky numbers had just come up and Big Freddie would be owing me a big payout for once in my...

(Oh, good Lord, Mary-Joseph-Michael-Gabriel-Peter-Paul-Ringo! STOP ALREADY! You are NOT Phillip F-ing Marlowe!)

Well, alright then.


Anyway, where was I? Oh yes, Murdered: Soul Suspect. In typical One-Night-Stand fashion, the game gets down to business pretty quickly. You play a police detective who starts the game by getting pushed out of a fourth-floor window. You then witness your life flash before your eyes and see why you acquired a rather impressive body covering of tattoos. (How you paid for them all is never explained.) While you are trying to stay on this side of the veil, your assailant comes downstairs and uses your gun to make sure (7 times!) that you join the ranks of the dead. What follows is your journey through Salem as a ghost who can move through most objects like you had a clipping cheat on while playing Doom.

The game is a series of Investigations that require you to look at things or possess people in an area in order to gather Clues. This part is a bit tedious and the end result, Deduction, isn't rocket science, but it does as best it can. Most "mystery" games have this problem because you can't expect everyone playing to be as smart as Sherlock Holmes or they'll never finish the game. It becomes more of an exercise in finding the right spots to examine. You also get to interact with the ghostly citizens of Salem and help them "solve" their crimes in order for them to move on. One odd thing I noticed: a number of the things I either needed to look at or people I needed to posses were behind me when I got the button prompt.

I got through the first Investigation before having to send this one packing for the night. All in all, it was a good time and I can see me following up our first date sometime in the future. It will have to be after her "rate" comes down a little, but I'd like to see the rest of what she has to offer. Maybe not today or even tomorrow, but someday. Until then, here's looking...

(Oh, no! No, no, no, no! I'm just pulling the plug right h....

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