2K7 Game-a-Week Week #3: Shin Megami Tensei: Nocturne

As this is a very long game (and very hard from what I've read), I've decided to make this a two week effort. So far I've gotten about an hour and a half into it and I'm still in the first location! The game is done in a cell shaded style with lots of lengthy cut scenes. I haven't gotten lost or stuck yet, but I'm not sure I have a real good understanding of the mechanics of the game. What is interesting is the similarity to Pokemon. You run around with a party of demons (or other creatures - one is a fairy so far) fighting random battles and trying to capture more demons - to add to your party to fight...you get the idea. It's not tedious at this point (there is an "auto-fight" button that speeds up the fights considerably), but it may get to be a bit much as the game goes on. It controls nicely, but I do wish the camera was more like other games (ie, FFXI). Anyhow, I'm going to try to get more into it this week and will post final thoughts next Monday. If I can get a copy, I may start up that new DS game, Hotel Dusk, and play it during lunch some this week.
Other bits: Our FFXI band of merry misfits has made it to level 64 (well, the main jobs). It's a bit unsettling the way SquareEnix keeps changing the game. For example, we took some lowbies (my budding BLM) out and were able to fight "toughs" in the La Theine at level 6! When I started playing, you stayed in the Ronafure for at least 8 levels. Going into La Theine that low was suicide even with a PL....Wii's are still selling like mad, but I'm not going for one. The control concept just doesn't fit my kind of gameplay.....I finally got Shadowrun off eBay. Hope this one is actually in the case lol.....Got around to playing Super Mario World on the GBA. I haven't gotten my fingers working on the buttons as well as they did when I played the SNES one all those years ago. I'm hoping I can retrain them.
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